Designer who vibes.
Engineer who designs.
I build the tools, systems and prototypes that let teams feel an idea before it exists.
I'm a design technologist. I live in the space between design and engineering. For the last decade I've been on the Origami team at Meta, shaping how designers prototype with real data, logic, motion, and now AI.
Before that: gestural and spatial computing at Leap Motion and Thalmic Labs. Fifteen years, one throughline: make powerful technology feel obvious and human.
Fifteen years of building.
Build and ship Origami Studio and its ecosystem, the interaction-design tool teams across Meta use to prototype with real data and logic. Creator of Origami's AI Access component system and Facebook's main prototype; earlier work spans Facebook 5, News, Groups, Multiple Profiles and F8.
Prototyped UX/UI for mobile and AAA games.
Alpha hardware tester and app developer for Thalmic's Myo armband.
Alpha developer on Leap Motion's hand-tracking device, building Quartz Composer tools and the Swoosh music-controller app.
R&D studio tracking body motion with the latest hardware and applying it to musical AR experiences, including the Fatboy Slim live show with Plastic Pictures.
A parallel life as a DJ and producer (justaddmusic), where a lot of the instinct for rhythm, timing and motion in interfaces comes from.
Owning the tools, embedded in the teams.
I led Origami Studio and its ecosystem, the interaction-design tool teams across Meta rely on to prototype with real data and logic. That meant building the tool, growing its capabilities (including AI access), and supporting the designers who live in it every day.
I joined product teams to build their main prototypes: the living, high-fidelity models a team designs and iterates against. Sitting inside the work kept the tools honest and gave teams something real to react to.
Those prototypes became the artefact decisions were made against: the thing we walked top-level executives through to show how all the moving pieces come together, align on direction, and get the go-ahead before a line of production code was written.
The résumé, in brief.
Based in San Francisco · open to consulting, advising and conversations about design tools, prototyping and creative AI.
Prototype the feeling first.
The fastest way to understand an idea is to make a version of it you can touch. I prototype early and often.
I design for designers. Systems and instruments that make other people's best work easier to reach.
Timing, easing and feedback aren't decoration; they're how an interface explains itself.
Some of the best work isn't public.
Happy to walk you through case studies and demos in a conversation.