WorkRésuméContact
Résumé

Designer who vibes.
Engineer who designs.

I build the tools, systems and prototypes that let teams feel an idea before it exists.

I'm a design technologist. I live in the space between design and engineering. For the last decade I've been on the Origami team at Meta, shaping how designers prototype with real data, logic, motion, and now AI.

Before that: gestural and spatial computing at Leap Motion and Thalmic Labs. Fifteen years, one throughline: make powerful technology feel obvious and human.

Interaction designPrototyping Design toolsMotion AR / MRCreative AIAIMusic
The path

Fifteen years of building.

2026 - 2018
Meta · Design Engineer

Build and ship Origami Studio and its ecosystem, the interaction-design tool teams across Meta use to prototype with real data and logic. Creator of Origami's AI Access component system and Facebook's main prototype; earlier work spans Facebook 5, News, Groups, Multiple Profiles and F8.

Design toolsCreative AIPrototyping
2018 - 2015
Sprung Studios · Technical Art Director

Prototyped UX/UI for mobile and AAA games.

GamesPrototyping
2015
Thalmic Labs · App Developer

Alpha hardware tester and app developer for Thalmic's Myo armband.

GestureMusic tech
2014 - 2013
Leap Motion · Application Developer

Alpha developer on Leap Motion's hand-tracking device, building Quartz Composer tools and the Swoosh music-controller app.

AR / MRHand tracking
2015 - 2010
Just Add Music Media · Director

R&D studio tracking body motion with the latest hardware and applying it to musical AR experiences, including the Fatboy Slim live show with Plastic Pictures.

Depth sensingMusic tech
Always
Music & creative technology

A parallel life as a DJ and producer (justaddmusic), where a lot of the instinct for rhythm, timing and motion in interfaces comes from.

How I worked

Owning the tools, embedded in the teams.

I owned design tools at Meta

I led Origami Studio and its ecosystem, the interaction-design tool teams across Meta rely on to prototype with real data and logic. That meant building the tool, growing its capabilities (including AI access), and supporting the designers who live in it every day.

I embedded with product teams

I joined product teams to build their main prototypes: the living, high-fidelity models a team designs and iterates against. Sitting inside the work kept the tools honest and gave teams something real to react to.

And I presented to leadership

Those prototypes became the artefact decisions were made against: the thing we walked top-level executives through to show how all the moving pieces come together, align on direction, and get the go-ahead before a line of production code was written.

At a glance

The résumé, in brief.

Design & tooling
Origami StudioFigmaQuartz ComposerXcodePrototyping SDKs
Engineering
Interaction logicMotionCreative AIUnity / Unreal
Reach me

hello@jonathanhammond.design

Based in San Francisco · open to consulting, advising and conversations about design tools, prototyping and creative AI.

How I work

Prototype the feeling first.

Build to think

The fastest way to understand an idea is to make a version of it you can touch. I prototype early and often.

Tools for tool-makers

I design for designers. Systems and instruments that make other people's best work easier to reach.

Motion is meaning

Timing, easing and feedback aren't decoration; they're how an interface explains itself.

More on request

Some of the best work isn't public.

Happy to walk you through case studies and demos in a conversation.