Jonathan Hammond
15 years building design tools to validate, explore and ship products.
Current
Generative AI tools and experiences I design and build.
Tools
Design prototyping tools I built or extended upon.
Generative AI inside the Origami canvas: prototype with models like you prototype with logic.
The interaction-design tool teams across Meta use to prototype with real data and logic.
A living, high-fidelity prototype of the Facebook app for rapid product exploration.
Node-based prototyping for interactive mobile UI, wired live to Unity & Unreal.
Real-time 3D and interactive prototyping, driving live experiences straight from the engine.
Node-based motion and interaction prototyping, where a lot of the design-tool instinct began.
Prototyper
Shipped Meta products used by millions.
The assistant built with Llama 3: one AI across Facebook, Instagram, WhatsApp and Messenger.
Generative imagery that places you inside the picture.
Rethinking how communities gather and grow on Facebook.
Multiple personal profiles, separate spaces, each with its own Feed.
Automated moderation tools that help group admins manage at scale.
Rethinking the Facebook experience for a younger generation.
One unified fullscreen player for Reels, longer videos and Live.
A dedicated home for trusted journalism inside Facebook.
A ground-up visual refresh of the core Facebook experience.
Hardware
Spatial, gestural and sensor-driven interaction.
Interaction design for camera-and-audio smart glasses.
“Air Scratching”, DJing with Serato through muscle-sensing gestures.
Hand-tracking interfaces and AR/MR research, a sense of magic on the platform.
Reactive lighting shows synced to sound and motion.
Gesture-driven control for Serato DJ performance.
Depth-sensing motion experiences and Quartz Composer plugins.
Games
Interface and motion design for games.
Interface and interaction design for EA Sports' football franchise.
Interface and motion design for the fighting title.
Front-end and interaction design for the multiplayer shooter.
UX and interface work for the football-management game.
Interface and motion design for the racing action game.
Interface and interaction design for the mobile game.
Music
A parallel life as a DJ and producer.
Interface and interaction design for the VR rhythm game.
Show visuals and motion for the live set.
Stage and event visuals for the open-air show at Avioso Park, Porto.
Show visuals and motion for the live production.
DJ sets and original production: the same feel for rhythm and timing that shows up in the motion of every interface I build.